Budget Crunch
A downloadable game for Windows
You are a director pitching a movie you hope will captivate an audience who will be constricted to a low budget and pointless changes. Budget Crunch is an artist simulator where you will be forced to make changes to your product for the worse. How will your simple fantasy pitch turn into a complete nightmare B-Movie? Play and find out in our game!
TLDR the out of control budget cuts force strange things.
Controls:
- F4 - change resolution
- F1/F2 - adjust volume
- Z - attack
- X - interact
- Arrow keys - move
Credit:
- Okano - programming, map making
- Lark - story bits
- R3tron - story bits/sfx/music
- Asderrde - music
- Trupo - sprites and graphics
- Speakre - sprites and graphics
Made for GMTKjam 2020
Mac Build coming soon tm
Status | Released |
Platforms | Windows |
Author | Okano |
Genre | Adventure, Role Playing |
Made with | Aseprite, GameMaker |
Tags | Game Maker's Toolkit Jam, movie |
Average session | A few minutes |
Download
Download
Budget Crunch.zip 12 MB
Install instructions
open the .zip and run the .exe
Comments
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It was neat. Yay!
I wish it was playable in browser.
Pretty cool game. The graphics are super well done. Even though I'm pretty sure the same song plays the entire time, I never really got bored of it through the game; the sound effects are also pretty good, I especially like the "undertale style voices" for the director and investor. The combat, while simplistic, is enjoyable, the minor aspects like the sound effects, and screen shake when hitting enemies creates pretty satisfying combat. The boss fights are pretty good as well, not particularly hard, but not unfair either, the boss could definitely kill you if you weren't able to figure out its pattern, but once you figure out how it moves it's pretty easy; and most importantly the boss fights are fun. The writing adds to the feel of the game, and is enjoyable, and funny; I could easily see this premise as some sort of short film.
A few problems I did have were, the controls shown at the beginning disappearing before I could read them fully, as well as the ending fight feeling a little strange: I entered the room, and beat the entire boss with no dialogue, but just as I beat the vampire they talk about hiring the vampire actor for 1 minute and then replacing him with a bat, even though I had already beat him; the ending felt like a lot of dialogue at once, that could have been split up.
Overall a fun game, with most aspects done very well, if I were to give it a "out of 10" score I would say a solid 8/10.
EDIT: Not sure how I missed this but upon a second play through I noticed that the music inside dungeons, and fighting the bosses, is different from the overworld song; because of this I have to note that the songs weren't particularly memorable, since, I didn't remember them. Also on the aspect of the final boss: when I first fought him he had no head, I'm pretty sure that was a glitch since upon fighting him a second time he did have one. Also I waited a minute and the vampire did not get replaced by a bat; which is at least a little confusing to me, since every other time they say they're changing something due to budget it happens. Another possible problem (unless it was intentional) was that the goblin neighbor can be ignored completely, by just walking past him and going into the boss room.